WIN_X86, GTA 1.0 compact, support added WIN_X86, GTA SA, 'Count of killable model IDs' in the previous version required the ID limits to be enabled, which was very wrong. WIN_X86, GTA SA 1.0 compact/HOODLUM, (STREAMING -> Max number of stream handles) implemented WIN_X86, GTA SA 1.0 compact/HOODLUM, (IMG LIMITS -> Enable handling of IMGLIST keyword) implemented, define a list of IMG archives like in GTA IV. WIN_X86, GTA SA 1.0 compact/HOODLUM, (ERROR REPORTING -> Stream handles limit exceeded) implemented WIN_X86, GTA EFLC 1.1.2.0, (OTHER LIMITS -> Vehicle colors) implemented WIN_X86, GTA SA 1.0 compact/HOODLUM, the limit (OTHER LIMITS -> Collision size) was never executed. WIN_X86, GTA SA 1.0 HOODLUM, fixed bug in melee combo type loader WIN_X86, GTA EFLC 1.1.2.0, ID limits implemented WIN_X86, GTA SA 1.0 compact/HOODLUM, (WEAPON LIMITS, Melee type loader) had a bug, which got fixed. WIN_X86, GTA SA 1.0 HOODLUM, IPL ID limit can now be over 256 buglessly WIN_X86, GTA SA 1.0 HOODLUM, COL ID limit can now be over 256 buglessly WIN_X86, GTA SA 1.0 HOODLUM, 32-bit DFF/TXD IDs introduced. If you want to see what features are implemented for which game executables, you can take a look into Documentation.xlsx, which was made using Microsoft Excel.
Copy all files from files\WIN_X64\plugin to game directory. GTA V will require ASI loader, you can use the one from OpenIV, made by Alexander Blade Run the game and make sure that fastman92limitaAdjuster.log has been created.
ini file for specified game to change some options. Do not change the name of $fastman92limitAdjuster.asi Copy files from directories to copy from, depending on specific game (see above), into root directory. Copy all files from files\WIN_X86\plugin to game directory. GTA IV requires Xliveless, which has included ASI loader. GTA San Andreas requires ASI loader, Silent's ASI loader will be good: GTA III, VC or Bully Scholarship Edition will require ASI loader that works before game gets started. Will use fastman92limitAdjuster_BullyScholarship.ini Will use fastman92limitAdjuster_GTAIV.iniĭirectory to copy files from: GTA_IV and GTA EFLCġ1. Will use fastman92limitAdjuster_GTASA.iniĤ. GTA San Andreas v1.0 HOODLUM No-CD Fixed EXE: Will use fastman92limitAdjuster_GTAVC.iniģ. Will use fastman92limitAdjuster_GTAIII.ini Make sure you are using one of the following game EXE versions: And keep on looking for what projects the future might bring. If you like any of my projects, please consider making a donation. That takes a significiant amount of work. I am putting a lot of effort making sure that my projects meet the high quality requirements. Open-source work, can be studied and modified by other developers.
Supported games: GTA III, GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Edition.
#Gta sa low poly weapons code
This limit adjuster gives you that opportunity.įurthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.Īn example of these limits would be the ID limits, weapon limits, handling.cfg limits & cargrp.dat limit. Īny other sounds conversion requests from gta III or vice city to SA or vice versa, post a comment bellow.Like many other games, GTA has limits that may later need to be increased as the modding community grows.
#Gta sa low poly weapons download
The download has:micro smg, ak47, sniper, shogun sounds.īugs:None.But if you find any, comment down and it will be fixed soon. Note:The ak47 and m16 sounds can't be together in the game due to the way of the coding of GTA San Andreas, so i converted the ak47 because its more requested.However The colt sound's sadly can't be converted at all because of the way of the coding.
#Gta sa low poly weapons mod
This mod imports the weapons sounds from GTA III to GTA San Andreas. Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files.